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Collaborative + competitive fluency

Fluency practice the whole class plays together.

Teachers choose the fluency target that fits today's lesson. FlashEDU makes the practice collaborative or competitive, then keeps individual accuracy and needs visible for the next teaching move.

30 days · Up to 500 students · Staff-issued code required. Request a code or discuss your pilot.

Adaptive practice Teacher-controlled play Clear next steps
A student's device during Class Quiz, recorded in a sample district. Classmates answer on their own screens while the teacher runs the round.

What students feel

Practice with classmates.

Shared games give fluency work a reason to join in.

What teachers carry

Teach the skill on today's plan.

Choose operations and difficulty, then assign practice to the students who need it.

What leaders need

Review learning and adoption.

See participation, accuracy, benchmark growth, and district controls.

The learning loop

Bring students together without losing sight of the individual.

Choose a lesson target, invite the class into shared practice, and use each student's record to plan tomorrow's small group or next challenge.

  1. 01

    Choose today’s target

    Choose the operation and difficulty for today's lesson, then target the whole class or selected students.

  2. 02

    Give the room a reason to join in

    Students work toward team goals, encourage classmates, and compete in ways the teacher can shape or turn off.

  3. 03

    Keep each student visible

    Shared play never hides individual learning. Accuracy, participation, and fluency needs stay attached to each student.

  4. 04

    Know who needs help next

    Review accuracy, fact-family patterns, and fluency coverage to plan the next practice group or explanation.

The first classroom workflow

From today's lesson to tomorrow's group.

Start with the operation your class is learning. Choose a shared game, a targeted assignment, or individual practice, then use the class report to decide who needs more support.

  1. 01

    Bring in the class

    Create accounts from a list of names, import a roster file, or sync from Clever or Google Classroom. Students sign in with a username and password or a printed badge.

  2. 02

    Choose the learning target

    Select the operation, difficulty, problem count, accuracy expectation, and students for a targeted assignment.

  3. 03

    Choose the room you need

    Run a collaborative class challenge, assign targeted work, or keep the experience individual when that better supports students.

  4. 04

    Review the next move

    Use the class report's activity, fact-family patterns, and grade-relevant fluency coverage to plan the next move.

  • 01 · The roster, with each student's week at a glance.
  • 02 · Targeted assignments suggested from the class's weak spots.
  • 03 · Six class game modes, including a cooperative one.
  • 04 · The class report: standing, trend, fact-family heatmap and standards.

A curriculum fit example

Working on multiplication facts?

Assign multiplication practice at the right difficulty to the whole class or selected students. Use a teacher-controlled game for shared practice, then check accuracy and fact-family patterns before planning a small group. Class reports also show grade-relevant fluency standards and optional beginning, middle, and end-of-year check-ins. FlashEDU supplements your adopted curriculum; a district review can document a state-specific content crosswalk.

Confirm before launch

Supported grades and operations · student devices and browsers · roster and SSO path · accommodations and accessibility · training and recovery support

See the teacher workflow
For teachers

More students ready to practice. Less time finding who needs what.

Choose an operation and difficulty that match your lesson. Start a class game, give selected students targeted practice, and use the class report's accuracy and fact-family patterns to plan the next group.

Need the room to lean in?

Start shared play

Use teams, shared goals, and healthy competition when the class needs energy.

Teaching one skill today?

Target the practice

Choose the operation, difficulty, problem count, accuracy goal, and students.

Wondering who is stuck?

See the group

Find proficiency patterns and fact families that may need a check-in or reteach.

Need a calmer option?

Keep control

Use assignments and individual practice, or turn competitive and social features off.

A teacher listens as elementary students solve math challenges together around a classroom table.

The moment that matters

Students explain, encourage, and learn with one another.

The classroom dashboard: this week's accuracy, who is below target, and the next move, for a sample grade 3 class.

Class games

One Game PIN. The whole room is in.

The teacher picks a mode and the projector shows a six-character PIN. Students join from any device, answer at their own level, and the class sees the standings together. Every answer is saved to each student's record, kept separate from practice accuracy.

Projector view while the class joins.
A student's device mid-round.
Final standings on the teacher's screen, results saved.

FlashLeague · Spring 2027 season

Your next school team may already be sitting in math class.

FlashLeague brings school teams in grades 3–12 together for a 16-match virtual season, playoffs, and a championship. Students practice through FlashEDU and represent their school in a separate interschool competition. Request a team place for the inaugural Spring 2027 season.

Explore FlashLeague

01

Practice together

Build fluency and team identity.

02

Form the team

Student-selected and coach-guided.

03

Represent the school

Build your team for Spring 2027.

For school & district leaders

You should not have to guess whether a rollout is working.

You need consistency across schools without taking day-to-day decisions away from teachers. FlashEDU lets leaders manage schools and rosters, set district boundaries, and review participation and benchmark growth while teachers choose how FlashMath fits the lesson.

  • See which schools and classrooms are practicing
  • Track placement, sessions, minutes, accuracy, and growth patterns
  • Set district boundaries while teachers choose the right classroom moment
  • Export data for implementation and intervention reviews
District analytics: participation and accuracy by school, with the trend over time.

Example district policy

Experience controls

Collaborative class gamesOn
Competitive leaderboardsOptional
AI-assisted coachingOptional
Student chat & friendsOff
Student detail for adminsOn

District boundaries. Teacher choice.

Leaders set the boundary. Teachers choose the right learning moment inside it.

Start the school review

Explore product walkthroughs, education documents, and the review options for your school.

School-managed access
District and class controls
Roster and progress exports
State crosswalk request
Privacy and contract review
A measurable starting point

A district should not have to buy on promises.

Your free pilot includes 30 days and up to 500 students, with no card required or automatic paid conversion. A FlashEDU staff member provides your code; an authorized school or district representative completes registration and the data privacy agreement.

Redeem your pilot code
  1. 01

    Set the baseline

    Capture starting placement, accuracy, and the fluency needs the pilot is meant to address.

  2. 02

    Launch with boundaries

    Choose classrooms, roster students, and agree on the modes and policies teachers can use.

  3. 03

    Watch the work

    Review participation, sessions, practice time, accuracy, and students who may need attention.

  4. 04

    Decide with evidence

    Compare growth and implementation patterns, gather teacher feedback, and choose the right next step.

Learning: placement, accuracy, fluency growth

Adoption: participation, sessions, practice activity

Implementation: classroom consistency and teacher feedback

The screening view on the right is what a district reviews at the end of a pilot: who practiced this week, who is on track, and who needs attention, with benchmark placement by grade.

Participation and screening for a sample district.
Leader guides

Start with the question your team is already asking.

Teachers, curriculum leaders, IT staff, and district buyers need different kinds of proof. These short guides make each conversation easier without hiding behind generic claims.

Explore all leader guides
01

Student experience

How FlashMath works

Are students practicing math—or just playing a game?

Read the guide
02

Classroom culture

Healthy competition

How do we create energy without creating anxiety?

Read the guide
03

Learning model

Fluency beyond speed

What does fluent recall actually mean for learning?

Read the guide
04

Teacher routine

A practical first week

Where does this fit without becoming one more thing?

Read the guide
05

District rollout

Implementation & pilots

How do we learn before making a larger commitment?

Read the guide
06

Review foundation

Privacy, standards & controls

What are we approving, and what stays our decision?

Read the guide
Choose your starting point

One learning model. Two ways to bring it to school.

Start with one classroom, or give schools a consistent way to launch and measure the program.

FlashMath

The student learning experience

FlashClass

Free for teachers — upgrade to Pro for a full classroom

FlashEDU

The school and district plan

FlashClass

For individual teachers, tutors, and small groups

Free for teachers

Start free with 5 student seats. FlashClass Pro — $9.99/month or $59/year — includes up to 40 student seats across up to 3 active classrooms.

  • Collaborative and competitive class games
  • Targeted assignments and managed student logins
  • Class proficiency, trends, and intervention insights
  • Free to start — upgrade to Pro from your FlashClass account
Get FlashClass Pro
School & district

FlashEDU

For schools, networks, and districts

From $999.99/year

Includes 500 student seats shared across the district · $4.99/student/year after

  • Everything teachers use in FlashClass
  • Centralized school, teacher, classroom, and roster management
  • District analytics, benchmarks, cohorts, and exports
  • Organization-wide policy and feature controls

Prices in USD. View full pricing, Education Terms, and the Education Privacy Policy.

Before staff say yes

The questions people actually ask.

Teachers and leaders are right to ask how this fits the curriculum, the classroom, and the district’s responsibilities.

Need a different answer?

Open FlashChat in the lower-right corner. It searches this same reviewed answer set and will tell you when a person should answer instead.

What makes FlashMath different from other math practice tools?

FlashMath makes math fluency a shared experience: students practice through collaboration and healthy competition instead of working through every repetition alone.

How FlashMath works
Is FlashMath only about answering faster?

No. Fluency is not the same as winning a race; the goal is accurate, increasingly efficient recall that supports harder mathematics.

What math fluency means
What does FlashMath mean by healthy competition?

Healthy competition creates energy around the work without making public rank the definition of success. Collaboration, accuracy, effort, growth, and teacher judgment stay central.

Explore healthy competition
Does FlashMath replace our core math curriculum?

No. FlashMath is a supplemental fluency layer that works alongside the district's core mathematics curriculum.

FlashMath for teachers
Will FlashMath create more work for teachers?

FlashMath is intended to make a short fluency routine easier to run: the teacher chooses the learning target and classroom moment while the platform records the student work.

See the teacher workflow
What can educators learn from FlashMath reporting?

FlashMath reporting is meant to help educators move from activity to action: see who is practicing, where students are progressing, and where another teaching response may be needed.

Teacher experience
What evidence shows that FlashMath improves learning?

A responsible evaluation starts with a baseline and separately measures adoption, implementation quality, learning signals, and educator feedback.

Pilot framework
How does FlashMath address COPPA, FERPA, and student data privacy?

School use is governed by FlashMath's Education Privacy Policy and Education Terms. Districts should review the current documents and request any required privacy or security materials before adoption.

Privacy, standards, and controls
Which compliance and accessibility documents are currently published?

The Education Privacy Policy, the Education Terms, and the Trust Center are published. Ask for the security evidence and the contracting path currently available for your district.

Current Trust Center status

The problem is not teacher effort

Fluency matters. Getting students to practice it is the hard part.

Start with one class, or talk through a pilot that your teachers and district can evaluate with real evidence.