Day one
Paste your roster. Accounts exist in a minute.
Open your classroom, choose Add students, and paste names one per line. Each student gets a username and a short password you can print as a card or reveal later behind your View PIN. For K–2, print QR badges and students sign in by scanning. If your district imported the roster or syncs it, your classroom is already filled.
- Students aged 13 and over can join with your Class code instead.
- The starting level follows the classroom grade. In classroom settings you can let students go beyond it or hold them there.
- A few settings show as Set by your district or Locked by your district. Those are the district’s call, not yours.
The live game
Pick the operation, show the Game PIN, play six to ten rounds.
From the game creator choose an operation, a difficulty preset or an exact level, the number of rounds, and typed or multiple-choice answers, then project the six-character Game PIN. Class Quiz is the default. Expedition Crew puts students in cooperative crews with no rankings. Tick Hide leaderboard from students when the room needs it, and anonymous fun names when the projector should not show real names.
- Relaxed timing and fair mode slow the clock.
- Load your own problem list for a specific skill.
- Results land in the live games section of each student’s record, separate from practice accuracy.
Targeted practice
Assign twenty problems at 80 percent to the four students who need it.
An assignment has an operation, a level, a problem target, a required accuracy, a due date if you want one, and either the whole classroom or the students you pick. Choose practice drills, or AI-generated word problems if your district allows them. The Assignments tab shows each student’s completed count and accuracy as they work.
Defaults are 20 problems and 80 percent accuracy. Change either per assignment.
Friday
The report tells you who is below target and which facts to reteach.
The classroom report shows seven-day average accuracy, accuracy by operation, students below the 85 percent target, a fact fluency heatmap, and suggested groupings of students who share weak fact families. If you or your district opened a benchmark window, a growth table shows each student’s placement level per operation across windows.
- Standards coverage shows which K–5 fluency standards have practice evidence.
- A student’s page separates practice, assignments, and live games so you can read each on its own.
- School and district leaders see the same data rolled up. A district can hide per-student detail from admin views.
What stays with the teacher
FlashEDU sorts the signals. You still know the student.
The product delivers practice, records activity, and surfaces patterns. Strategy, confidence, language, accommodations, and the next explanation remain yours.

