Skip to main content
Collaboration and healthy competition

Every competitive element in a FlashEDU game has a switch. Here is each one.

Competition can lift a room or shame a child, and the difference is in the details: what is ranked, who can see it, how fast is fast enough, and whether a quieter option exists. This guide lists what the product does for each, as shipped.

TeachersSchool leadersStudent experience
Read the guide
Two mixed school math teams congratulate one another after a friendly classroom competition.
Competition can raise the energy without lowering the care.
FlashMath connects a shared student practice experience to individual learning signals and clearer staff decisions.

The shared fluency field

Teacher guided
01 · Student experience

Practice together

02 · Learning signal

Keep progress individual

03 · Staff decision

Know what to do next

Shared energy is the invitation. Individual learning remains the evidence.

What is ranked

Rankings reward correct answers. Speed breaks ties, and the teacher can take it out.

01

In Class Quiz, the default format, the fastest correct answers climb the board, and a wrong answer earns nothing however fast it was. The teacher can switch on relaxed timing and fair mode so a round is paced for accuracy rather than speed. Mastery Sprint is scored on problems mastered, and Expedition Crew has no rankings at all.

  • Six formats: Class Quiz, Gold Rush, Power-Up Quiz, Board Race, Mastery Sprint, and Expedition Crew.
  • Difficulty is adaptive by default, so a student who is behind is not fed the same problems as a student who is ahead.
  • Each student’s result is stored as score, correct answers, and best streak. No class-wide rank goes into the permanent record.

Who sees it

The leaderboard can be hidden. Names can be replaced. Reports still keep the truth.

02

Before any game, the teacher can tick Hide leaderboard from students, and each student then sees only their own score. A second switch, anonymous fun names, replaces student names on every shared screen with an alias while the teacher’s report keeps the real name. A district can turn leaderboards off for every classroom in one setting, and a teacher cannot override it.

  • Hidden leaderboard: available in every live format.
  • Anonymous names: available in every live format.
  • District leaderboard switch: forces the board hidden across the district.

The cooperative option

Expedition Crew is a team game with no winner board.

03

Crews of two to four students, matched by join order, work through problems together. Progress is a crew goal, there are no public rankings, and the format is a plain alternative for a room, or a day, that does not need a contest. A teacher can also skip live games entirely and use assignments or individual practice, both of which are private between the student and the teacher.

What is off by default

Student-versus-student play is off until the district says otherwise.

04

Separate from the games a teacher hosts, students can challenge each other directly. That is the Class games setting. For managed school accounts it is off at the district level by default, along with chat and friends, and a teacher cannot turn it on from a classroom. If the district opens it, a school or a teacher can still close it for their students, because the most restrictive setting always wins.

Boundary

These switches make competition optional and private when a teacher wants it. The teacher who knows the room decides which switches to use.

Try the quiet version first

Run a game with the leaderboard hidden and see what changes.

The free teacher account includes every switch in this guide. Bring the questions your student-support staff have, and we will walk through the exact screens.